![]() ![]() PC Gamer UK, 90% - Excellent dialogue, combat, depth and minigames, but MQ is shortish and it's easy to miss things if you're not paying attention PC Gamer Sweden, 81% - VATS is nice, but there is too much content in a game world that is too small, NPCs feel lifeless ![]() PC Gamer France, 93% - Good variety of quests, lots of replayability No Mutants Allowed is a great source for everything from design docs/production art for the aborted Fallout 3 project that Interplay/Black Isle was working on, codenamed "Van Buren."Ĭurrent list of reviews (copied from elsewhere): ![]() No visuals from the new game have leaked yet, but there was a teaser poster for the game at this year's E3. It's kinda like a MC5/Stooges thing, only with deeper, more pervasive links between the two, since BI games used the Infinity Engine developed by the Bioware guys(which was itself based on that of the first Fallout).Īlso, this thread will be used for the upcoming Fallout 3 game that the Morrowind crew over at Bethesda is working on. ![]() Note that the Bioware crew didn't necessarily work on Fallout 2, but the company was definately a "little brother" group to the Black Isle guys. The BI relationship to Bioware should be mentioned, too. The two studios put out probably some of the best RPGs out there: the brilliant but problematic Arcanum and VTM: Bloodlines, KOTOR 2, and the lauded Planescape: Torment. The guys who worked on these two games split from the now-defunct BI studios to form Troika(itself now closed) and Obsidian Entertainment. This is the thread for probably the other massively important computer RPG series, Fallout, and the studio putting it out, Black Isle. ![]()
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